Carlos Castillo
Carlos Castillo
Senior 3D Artist
Amsterdam, Netherlands

About

As a senior 3D artist with over eight years of professional experience, I have created 3D assets and environments for various projects in console games, mobile games, mobile applications and VFX. I am passionate about all aspects of computer graphics, from mobile gaming to hyper realistic rendering to architectural visualization. I strive to achieve the highest level of design quality in every style and format.

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Skills

Rendering3D ModelingCharacter ModelingCreature ModelingDigital SculptingLightingLow-poly ModelingTexturingCharacter DesignArchitectural VisualizationHigh-poly ModelingPhotogrammetry

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
V-Ray
V-Ray
Keyshot
Keyshot
After Effects
After Effects
Illustrator
Illustrator
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Redshift
Redshift

Experience

  • Senior 3D artist at Fundamental VR
    London, United Kingdom
    May 2022 - May 2023

    ● Responsible for all 3D art and design aspects of VR medical simulation for the

    purpose of training surgeons around the world in multiple surgical

    procedures.

    ● In charge of modeling and texturing hyper realistic characters, environments

    and props for VR simulation.

    ● I work alongside medical professionals and anatomists to create the most

    accurate representation of surgical procedures for medical training.

  • Senior 3D artist at Kazoo Games
    Los Angeles, United States of America
    December 2021 - May 2022

    ● In charge of creating the art pipeline for the game. Including the design

    guidelines for characters and environments.

    ● Responsible for modeling, texturing, rigging and animating characters for a

    new Kazoo Games title.

    ● Also in charge of creating props and environments.

  • 3D Artist at Electronic Arts
    San Francisco, United States of America
    March 2020 - August 2021

    ● Planned all aspects of art production as well as designing the production

    pipeline for Table and Taste Mobile Game.

    ● Responsible for modeling, texturing and lighting hyper realistic props and

    scenes for the game, including modeling products from real world retail

    brands.

    ● Produced multiple 3d scan assets for the game using Photogrametry

    techniques.

    ● In charge of the research and application of new 3d scan technology for

    game production

    ● Also responsible for the management of outsource vendors currently

    creating assets for the game.

  • 3D artist at Glu Mobile (EA)
    Burlingame, United States of America
    January 2018 - March 2020

    ● Part of the team in charge of all aspects of art production for the mobile

    game title Design Home.

    ● Responsible for the modeling, texturing, lighting and rendering of interior

    and exterior realistic environments using Vray.

    ● Also responsible for creating original 3D assets for monthly specialty

    interior decor bundles.

    ● Management of outsourced vendors of 3D game assets. In charge of QA,

    final edits and approval of furniture assets for the game.

  • 3D artist at Aechelon Technology
    San Francisco, CA, United States of America
    March 2016 - December 2017

    Aechelon is a provider of real time 3D flight simulators for the U.S and

    other military organizations around the world. I was a 3d production artist

    responsible for implementing 3D assets for a global database of geotypical

    and geo-specific locations around the world.

    ● I modeled, textured and optimized all environments for real-time flight

    simulation

  • 3D Touch-up Artist at Apple Inc.
    Cupertino, CA, United States of America
    September 2015 - February 2016

    In charge of modeling and enhancing 3D scanned data for core apple

    application.

    ● Worked on the testing and improvement of apple proprietary 3D software

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