With 10+ years of experience as a 3D artist, I specialize in creating high-quality 3D assets, environments, and visual experiences across a range of platforms and industries. My expertise spans real-time art, hyper-realistic rendering, and VFX, with a proven track record of delivering impactful and visually stunning results. Driven by a passion for innovation in computer graphics, I thrive on tackling complex challenges and pushing the boundaries of digital artistry.
● Created immersive VR educational modules aimed at enhancing STEM education for high
school students nationwide.
● Designed and produced high-quality 3D assets for VR simulations, including modeling,
texturing, and sculpting characters and props.
● Developed engaging VR environments based on real-world scenarios to enhance user
experience.
● Optimized 3D asset workflows to improve performance and reduce resource consumption in
mobile VR.
● Established and streamlined a MoCap pipeline to create realistic character animations.
● Designed and rendered high-quality marketing visuals for promotional campaigns.
● Responsible for all 3D art and design aspects of VR medical simulation for the
purpose of training surgeons around the world in multiple surgical
procedures.
● In charge of modeling and texturing hyper realistic characters, environments
and props for VR simulation.
● I work alongside medical professionals and anatomists to create the most
accurate representation of surgical procedures for medical training.
● In charge of creating the art pipeline for the game. Including the design
guidelines for characters and environments.
● Responsible for modeling, texturing, rigging and animating characters for a
new Kazoo Games title.
● Also in charge of creating props and environments.
● Planned all aspects of art production as well as designing the production
pipeline for Table and Taste Mobile Game.
● Responsible for modeling, texturing and lighting hyper realistic props and
scenes for the game, including modeling products from real world retail
brands.
● Produced multiple 3d scan assets for the game using Photogrametry
techniques.
● In charge of the research and application of new 3d scan technology for
game production
● Also responsible for the management of outsource vendors currently
creating assets for the game.
● Part of the team in charge of all aspects of art production for the mobile
game title Design Home.
● Responsible for the modeling, texturing, lighting and rendering of interior
and exterior realistic environments using Vray.
● Also responsible for creating original 3D assets for monthly specialty
interior decor bundles.
● Management of outsourced vendors of 3D game assets. In charge of QA,
final edits and approval of furniture assets for the game.
Aechelon is a provider of real time 3D flight simulators for the U.S and
other military organizations around the world. I was a 3d production artist
responsible for implementing 3D assets for a global database of geotypical
and geo-specific locations around the world.
● I modeled, textured and optimized all environments for real-time flight
simulation
In charge of modeling and enhancing 3D scanned data for core apple
application.
● Worked on the testing and improvement of apple proprietary 3D software